Started by Jumpin Jack Flash, December 28, 2016, 06:08:07 PM
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Quote from: mr sinister on December 30, 2016, 01:45:13 PM the copper cross is a lvl 1 item and it is intended specifically to negate the necromancers spells.this is the reasoning.also if someone decides to go evil mage it only makes sense there is an item, that is only usable by good characters BTW, to negate their nastiest spell.kind of like choosing to be LAWFUL at the beginning and the entire reasoning behind SAINTthe entire PVP thing is kind of supposed to be like GOOD VS EVILgnome sayin?
Quote from: xian on December 30, 2016, 06:33:37 PMI haven't played mudrev, but wouldn't those abilities just make the thief out ninja the ninja? If they can do all that, what would be the point of playing a ninja?
Quote from: Jumpin Jack Flash on December 30, 2016, 03:41:48 PMAlso, been messing around on a MudRev realm, trying things out. I think MudRev finally got Thieves right. There is a valid reason to play thieves in MudRev realms, and I think we can use some of that philosophy for GMud. Thieves have the most powerful, very nasty backstabs in a MR realm, along with perfect stealth from the start. I think increasing their BS here, along with giving them shadowhome (think that's what it's called; the ability to hide and rest), then we can finally make thieves a viable option. Of course, these updates would come with an EXP table increase as well. Thoughts?
Quote from: Jumpin Jack Flash on December 30, 2016, 07:33:06 PMThieves would not have the critical hits as a ninja does, their primary attack would be the backstab. Ninja's would still do more damage round for round, but a thief would (and should) have the premier backstab in the game.