Can we get this cleared?

Started by y2duhh, Oct 22, 2014, 08:46 AM

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y2duhh

Saint's Street
    Saint's Street is where the remains of all the former priests of the local
temple are buried. It is a small, but elaborate graveyard with elaborately
chiseled crosses and tombstones. Each stone details in great length the life of
the particular priest. Strangely, the soil is normal here, and the plants
flourish. The ground is free of all snow and sign of decay that you see
elsewhere.
Also here: Shadow Master, large vampire fledgling, big vampire fledgling, large
vampire fledgling, short vampire fledgling, tall vampire fledgling, large
vampire fledgling, thin vampire fledgling, thin vampire fledgling, tall
wolfman, rabid dire wolf, small rabid dire wolf, small vampire fledgling, large
vampire fledgling, rabid dire wolf, fierce rabid dire wolf, fierce rabid dire
wolf, rabid dire wolf, rabid dire wolf, small rabid dire wolf, large dirty
farmer, small townswoman.
Obvious exits: open gate north, south, east, west



Somehow I do not believe this is the way the game is ment to be played to anyone but DC. stacking monsters inside a town, more trapping people inside safe rooms so they cant leave without dying does not seem like it should/would be the intentions ofthis game. Obvisouly there is a problem with stacking

Stalkerr

This isn't a bug.  Ty for the post. 

Greater

#2
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y2duhh

This looks like very flawed game designing if you can stack kills rooms and trap people inside a place where they go after they die. This should looked and relooked at from a design point and not from I'm deathcow and I like to grief people point. This is bad design for a game.

Stalkerr

Quote from: y2duhh on Oct 22, 2014, 09:00 AM
This looks like very flawed game designing if you can stack kills rooms and trap people inside a place where they go after they die. This should looked and relooked at from a design point and not from I'm deathcow and I like to grief people point. This is bad design for a game.

There are dozens of questionable design choices in the game.  The only time you bring it up is when it effects you in a negative way.  This was little more than a clever use of game mechanics to deal with you griefing me via other questionable design choices.  This was only possible because you predictably setup your megamud in an extremely foolish fashion while attempting to grief me;  you thought your megamud setup was acceptable because you were counting on other flawed game design issues.  So forgive me if I'm not moving the issue with arylsia not being safe for naked gauntone clerics to the top of my list of concerns.

Jumpin Jack Flash

Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
The only time you bring it up is when it effects you in a negative way.  This was little more than a clever use of game mechanics to deal with you griefing me via other questionable design choices.  This was only possible because you predictably setup your megamud in an extremely foolish fashion while attempting to grief me;  you thought your megamud setup was acceptable because you were counting on other flawed game design issues.

Well said!

y2duhh

Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
There are dozens of questionable design choices in the game.  The only time you bring it up is when it effects you in a negative way.  This was little more than a clever use of game mechanics to deal with you griefing me via other questionable design choices.  This was only possible because you predictably setup your megamud in an extremely foolish fashion while attempting to grief me;  you thought your megamud setup was acceptable because you were counting on other flawed game design issues.  So forgive me if I'm not moving the issue with arylsia not being safe for naked gauntone clerics to the top of my list of concerns.

Those are completely incorrect assumptions and you know it. If anyone else posted this and I saw it I woudl completely agree with them. in any game where you die and lose all your gear, you should not in any way , shape, or form have to deal with multiple other deaths in between leaving the dead area and getting to a bank to replenish gear. That my friend is poor game design at the most simplest level and you can try to argue that but you would be by all means wrong.  Sure I posted this because it happened to me but some of you weirdos should see past the game and agree that this is bad mechanics in any type of game especailly one like this, I shouldnt be locked into a death room and have to choose between living or dying or tryin gto exploit more bugs (hang bugs) to move and you cant really argue that.

Crabster

typical DC....no new news here....hello black worms



Jumpin Jack Flash

Quote from: y2duhh on Oct 22, 2014, 08:46 AM
Saint's Street
Also here: Shadow Master, large vampire fledgling, big vampire fledgling, large vampire fledgling, short vampire fledgling, tall vampire fledgling, large vampire fledgling, thin vampire fledgling, thin vampire fledgling, tall wolfman, rabid dire wolf, small rabid dire wolf, small vampire fledgling, large vampire fledgling, rabid dire wolf, fierce rabid dire wolf, fierce rabid dire wolf, rabid dire wolf, rabid dire wolf, small rabid dire wolf, large dirty farmer, small townswoman.
Obvious exits: open gate north, south, east, west

When you finally decide to come out and begin clearing this, I would start with the large dirty farmer.  He's probably your biggest concern.  ;D

Stalkerr

Quote from: y2duhh on Oct 22, 2014, 10:30 AM
Those are completely incorrect assumptions and you know it.
Lets break what I said down.


Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
There are dozens of questionable design choices in the game. 
True
Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
The only time you bring it up is when it effects you in a negative way. 
True
Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
This was little more than a clever use of game mechanics to deal with you griefing me via other questionable design choices.
True
Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
This was only possible because you predictably setup your megamud in an extremely foolish fashion while attempting to grief me
True
Quote from: Stalkerr on Oct 22, 2014, 09:13 AM
You thought your megamud setup was acceptable because you were counting on other flawed game design issues.
True

y2duhh

I'm not sure what anything you just said has to do with a very huge design flaw in the game. Where you can basically lock peopl einto a death room until  they are low lives on lvies trying ot get out, you being one of the developer should not want bugs like that nor should you be exploiting them. Whatever happend in the white forest was a bug and you exploited it and wahtever I reported it  end of story, this open grave death room is a huge flaw in GM mechanic and should be looked at that way and you should put your massive ego aside and look at it from a practical point of view, this is a stupid flaw in the game.

Crabster

so anyone in the realm that dies in arly, lake, forest, galleon etc has to deal with DCs bullshyt? just checkin....

Greater

Quote from: Crabster on Oct 22, 2014, 12:44 PM
so anyone in the realm that dies in arly, lake, forest, galleon etc has to deal with DCs bullshyt? just checkin....

Anyone who wants to leave gossip on has to deal with your bullshit. Let's call it a wash.

Crabster

Quote from: Coarse Horse on Oct 22, 2014, 02:18 PM
Anyone who wants to leave gossip on has to deal with your bullshit. Let's call it a wash.

now that was a good one brodent....ouch